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Game Development Using Python, Second Edition

This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.

 

BRIEF TABLE OF CONTENTS

Chapter 0: Games. 1: Introduction to How Games Work. 2: Graphics and Images. 3: The Game Loop. 4: Game AI: Collisions. 5: Navigation and Control. 6: Sound. 7: C2H6O Jet Boat Race. 8: Animation. 9: C2H6O – Final Steps. 10: Networking. 11: Cards.12: Platformers: Methods for Building a Side-Scrolling Game. Appendices A: A* in Python. B: C2H6O Jet Boat Race Game Design Document. C: The NPC (Boat) Class for the Example Game. Index.

 

 

ABOUT THE AUTHOR

James R. Parker, PhD is a professor of Art Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of several texts, including:  Python: Introduction to Programming and Python 3 Pocket Primer.

Additional book information
Book ISBN: 9781683926252
Author(s): James R. Parker
Publisher Mercury Learning & Information
Printed
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$69.95
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